My first experiences with game design was surrounded by designing analog games. We’ve created various different board, card and physical games in order to effectively teach us gaming principles and theories. We've also written rule sheets for every game we've made, which was tested alongside of our games during play-testing. This easily transitioned into game design documents when we began to create digital games. 

Katie Hogan Katie Hogan

Goop Troop (2016)

A Lemmings-inspired strategy game. 

"These Goops are trying to return home, but need your help! Guide as many Goops as you can tot he end of the level. By changing their element type, the Goops can help make paths and protect each other from obstacles around them."

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Katie Hogan Katie Hogan

Mazes and Minotaurs (2015)

A four-vs-one multiplayer board game, where players create their own paths to reach chests, which contains keys used to win the game. The minotaur must stop the players through the use of various abilities.

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Katie Hogan Katie Hogan

A Banshee's Haunt (2013)

A horror board game, where players must unravel the house's riddle in order to escape. Another player controls the ghost, which is an invisible character that hides in one of the game board's many rooms every turn. Every turn, players must determine whether they want to hide or remain in the room for search for clues -- however, if the ghost is in the same room, the player will get captured.

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Katie Hogan Katie Hogan

Super Space Boy 2000 (2013)

A physical game made with another student. It's a different take on Beer Pong, where players throw ping-pong balls into goals that determine their movement on the game board. Landing on certain spaces give the player either a positive or negative card, which they use on themselves for an advantage, or give to another player for that player to have a disadvantage. 

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Katie Hogan Katie Hogan

The Three Little Pigs (2013)

A board game based on the fairy tale, The Three Little Pigs. Three players play as the pigs and must collect resources throughout the map to fortify their houses against the wolf player, who aims to destroy the houses and capture every pig player.

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Katie Hogan Katie Hogan

Gobble Gobble (2013)

My first game design document for my first board game. 

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