My journey into game design began in 2012, long before I opened a game engine. I first learned design through analog games, paper prototypes, and rapid systems iteration, where I explored mechanics, player psychology, and the fundamentals of interaction without relying on digital tools. These early exercises taught me how to think like a designer — testing ideas quickly, refining rules, and understanding how players learn through play.
I began creating digital games in 2014, expanding those same foundations into Unity, Processing, Neverwinter Nights, VR, and later Unreal Engine. The projects below are dated to reflect the evolution of my craft, from early experiments to professional collaborations and large-scale work. Together, they represent over a decade of growth across design, development, UX, and production.
Deck Knight (2025 - Current)
Rockstar Games (2018 - Current)
Zarvot (2017)
Brave the Lonely (2017)
Goop Troop (2017)
Incertidumbre (2017)
Mama Hawk (2017)
Tronify (2017)
Narrative Prototype: Exploring Player Empathy (2016)
Ōra (2016)
Imago (Arkadium) (2016)
Raindrop Plinko (2015)
To Where the Rails Take Us (2015)
Fairy Tale Game (2015)
Mazes & Minotaurs (2015)
Cure-Slay (2014)
Fate (2014)
After Light (2014)
Super Space Boy 2000 (2013)
Three Little Pigs (2013)