"Cure-Slay" is the most recent 2D project I've worked on, made in Processing. The game is surrounded by a switching-character mechanic, where by pressing SHIFT, the player switches from a healer to a knight, and vice-versa. The knight can destroy enemies by pressing SPACE and can withstand more damage. The healer is able to restore health to their shared health-pool by pressing SPACE, but takes twice as much damage. When the smaller bar is depleted above the character's head, the player is unable to attack/heal and must switch characters in order to allow the other one to rest.
Previous
Previous
Imago (Arkadium)
Next
Next