This project, which remains currently untitled, was my first attempt at creating a narrative-driven game. It was created in 2015 and was also my first time exploring the Neverwinter Nights toolset. The game remains unfinished and unpolished, but serves as a great momento in my portfolio as one of my first attempts at interactive storytelling, away from Twine.

Narrative: Inspired by Little Red Riding Hood, the game tells a story about a world governed by two divine siblings -- Solei, who blesses the world in Morning, and Lumos, who watches over the Night while Solei sleeps. Craving Solei's power, Lumos betrayed his sister and began drowning the world in Night, stealing the light from all those within the darkness and turning them into Lunatics. To keep her remaining creatures safe, Solei uses all her power to create eternal Morning to push away the Night, resulting in her weakening. Once a year, a child ventures into the Night to give her their Light to help her survive. But, the last child never returned...

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After Light