Goop Troop

Production • Project Management • Art & Animation • Systems Documentation • Development Support

Summary

Goop Troop was developed during my graduate Games Industry course, a class centered around one ambitious challenge: concept, build, polish, and deliver a fully playable game in approximately three months. Working collaboratively with a team of fellow Master’s students, we created a Lemmings-inspired strategy platformer where players guide a squad of adorable “goops” through puzzles and hazards using a set of special abilities.

I served as the Game Producer, Project Manager, and Artist, responsible for animation, art direction, team coordination, task planning, and milestone tracking. While my primary responsibilities were production and visuals, I also stepped into gameplay programming, debugging, and development support whenever the team needed additional help — especially near the end of the semester when scope and workload shifted unexpectedly.

This project deepened my understanding of real development pipelines, cross-disciplinary teamwork, and the importance of flexibility when building a game under tight deadlines.

Game Design Document

Project Overview

Our team was tasked with creating a complete game over a twelve-week sprint, following a professional-style production workflow modeled after real studios. Together we:

  • Assessed our team skillsets and established a scope we could realistically deliver

  • Built early wireframes, prototypes, and ability documentation

  • Designed the high-level gameplay loop, platformer structure, and goop abilities

  • Iterated rapidly through playtests and weekly milestone reviews

  • Distributed tasks across design, art, programming, and production

  • Managed risks and made scope adjustments as development evolved

The result was a charming, fully playable puzzle-platformer built from scratch and delivered on time as our final class submission.

Tools Used

  1. Unity (C#) – gameplay logic, debugging, scene implementation

  2. Photoshop – character animation, UI art, design assets

  3. Trello – project tracking, sprint planning, team coordination

  4. Google Drive / Docs – documentation, version tracking, pitch materials

  5. SourceTree / Git – version control and collaboration

What I Worked On

Production & Project Management

  • Created the full development schedule, sprint plans, and milestone calendar

  • Organized team tasks using Agile methodology

  • Facilitated meetings, standups, and weekly progress reviews

  • Identified blockers, adjusted scope, and ensured deadlines were met

  • Coordinated documentation, asset hand-offs, and build submissions

Programming & Development Support

  • Assisted with Unity programming tasks when development needs shifted

  • Implemented small features, polish tasks, and animation integration

  • Helped with debugging, testing, and gameplay refinement

  • Supported engineers with setup, organization, and troubleshooting

Art, Animation & Art Direction

  • Served as the primary animator for goop characters and abilities

  • Provided art direction and stylistic guidance to the Lead Artist

  • Created promotional artwork, UI sketches, and ability VFX

  • Ensured visual consistency and identity across the game

Game Design & Documentation

  • Designed the initial wireframes and early gameplay concepts

  • Authored ability descriptions, mechanic rules, and documentation

  • Helped define level design structure, challenge progression, and readability

  • Collaborated on puzzle flow and player experience improvements

What I Learned

This project taught me how to:

  • Lead a small team through a full development cycle

  • Balance production responsibilities with hands-on creative work

  • Communicate clearly across disciplines and coordinate task priorities

  • Adjust quickly when unexpected challenges arise

  • Maintain scope discipline when timelines are tight

  • Deliver a full game under real-world constraints

  • Support teammates by stepping into new roles when needed

It significantly strengthened my confidence as both a producer and cross-disciplinary developer.

Personal Reflection

Goop Troop remains a standout experience from my Master’s program because of what it taught me about teamwork, adaptability, and leadership. Near the end of the semester, our team faced an unexpected challenge when one of our programmers became unable to continue contributing. Given our tight schedule, this created a difficult situation and required us to reevaluate how we would complete the project on time.

As the Producer, I helped restructure our workload, reassess scope, and redistribute responsibilities so we could stay on track. I also stepped into more development work myself, supporting programming tasks, debugging, and integration work wherever necessary. While the situation was stressful, it strengthened my ability to guide a team through uncertainty and make practical decisions under pressure.

This project helped me grow as both a leader and collaborator. I learned how to maintain clarity and morale during difficult moments and how to support my team when the unexpected happens. In the end, we delivered a finished game we were all proud of, and the experience deepened my appreciation for what it takes to build something together.

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