"A beautiful game about balance and conversion." ~ IndieCade East
Ōra was made in Unity3D over the course of three weeks. My approach to Ōra was to create a visually beautiful game that explores fluid, organic mechanics that arise from the game itself.
The end result was having the player control a star in a ethereal-like space. Energy is also the player's health. The objective is to emit sparks from their body (sacrificing their own energy in the process) to give energy to red stars, which attempt to consume you. Blue stars give you energy back -- however, stealing too much turns them red.
This created a space of balance, patience and careful thought. Firing and dashing lower your health, but it might be necessary to survive.
Itch.IO: https://sylaren.itch.io/ora